šļø Amiga Knowledge Base
65,174 curated entries on demos, software, hardware and history of the Commodore Amiga
WizardsTower
WIZARD'S TOWER
You start outside the tower carrying spell book and dagger. You have 24 hp
and 14 power pts.
"Examine dagger"; sharp, steel dagger, "examine spell book"; large leather
bound book, "read spell book"; it explains how to cast magic. You must be
carrying the spell book to cast magic. The available spells are:
Detect; detect magic in a local area, cost 1 pt
Identify: informs caster about an item carried cpst 1 pt
Cure: cures caster of 4 hp cost 2 pts
Shield: gives temporary magic shield cost 3 pts