šļø Amiga Knowledge Base
65,174 curated entries on demos, software, hardware and history of the Commodore Amiga
PP Hammer
PP Hammer
ACTION REPLAY POKES:
Time = 105c1
Lives = 105bf
Energy = 105c4
Treasure to Exit = 105c3
The 5 Function key Pockets for magic/nonmagic items:
F1 = 105b4
F2 = 105b5
F3 = 105b6
F4 = 105b7
F5 = 105b8
Items To Place In The Function Key Pockets:
0A = nothing
0B = Energy Flask
0C = Anabolica Flask (makes jump higher)
0D = Invisible Man Flask
0E = Oil Drum (to lube the hammer)
0F = Blue key
10 = Red key
11 = Yellow key
12 = Time/Bonus
When you 1st see the pockets they are all 0A 0A 0A 0A 0A, all you need to do is place your item number into whatever pocket you desire.
(Source: AR Codelist)