📰 News & Updates
New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

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65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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Erik Simon

- **Nationalitaet**: Deutscher - **Demoszene-Handle**: ES (The Exceptions / TEX) - **Bekannt fuer**: Mitgruender von Thalion Software, Game Design und Grafik fuer Lionheart, Ambermoon, No Second Prize - **Karriere**: Begann in der Atari-ST-Demoszene bei The Exceptions. Gruendete 1988 zusammen mit Holger Floettmann Thalion Software in Guetersloh. Arbeitete dort 1988-1994 als Grafiker, Game Designer, Projektleiter und spaeter Head of Development. - **Bedeutung**: Verband als einer der ersten die technische Brillanz der Demoszene mit professioneller Spieleentwicklung. Sein Grafikstil praegte die visuellen Identitaeten der Thalion-Spiele. - **Nach Thalion**: Wechselte Ende 1993 mit dem gesamten Entwicklungsteam zu Blue Byte. - **Zitat**: "The Demo Scene Taught Us to Do the Impossible"
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