📰 News & Updates
šŸ—ƒļø Amiga Database
×

šŸ—ƒļø Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

You are browsing as guest

← Back to category

Suspended

S U S P E N D E D (Infocom) "Suspended" is an excellent game and possibly the most advanced game to date for the adventurer. The story is quite simple: You are the failsafe device to protect the surface world of Contra should any emergency develop that would cause the planet control devices to fail (these are underground in a complex where you live suspended in a cryogenic tube, awaiting a disaster). Of course, a disaster develops as soon as you boot up the disk! You are awakened to find that there has been an earthquake that has damaged the cables in the Primary and Secondary Channels. You have six different robots at your command. These robots all enjoy different skills and abilities. Each one represents a different sense.Iris: The sense of sight, Waldo: The sense of touch and dexterity, Sensa: Perceives things magnetic and electronic, Poet: Perceives things electronic and can diagnose electrical flows, Whiz: Commands the computer and can do errands, Auda: The sense of hearing. The trick to winning "Suspended" is assigning the right task to the right robot. Also, the right robot has to be at the right place at the right time. This is called critical path planning, and is the secret of "Suspended." In the standard game, there are a few real-time events to be aware of: 1)At the 15th cycle, there is another earthquake which causes an acid spill that kills, in short order, any robot that thereafter passes through the Cavernous Room (until the acid is shut off); 2) At the 75th cycle, there is another quake which wrecks the hydroponics and transit equipment on the surface above. These have to be fixed quickly or the game ends swiftly due to the starving populous above; 3) At the 100th cycle, humans enter the complex with the intent of turning you off because, by this time, you are clearly screwing up the assignment. These humans can be the death of you or they can help you by...well, I won't tell you yet! The following commands get you through the game in less than 70 moves. As a result, they give little aid in the event that you finish the game in more than that time. The game changes considerably after the 75th move. There are many problems that surface after that time, and these clues do nothing to help you. Let's get started!
Login
✏ Neu registrieren
Newsletter